
-Kookmin University’s Zero-One Design Center, a Game 
Training Institute? 
-Kookmin people are still unfamiliar with the 
Game Training Institute. Most students ask: “Do we have that?” so I will 
introduce the ‘Game Training Institute’ at Kookmin University. The Game Training 
Institute of the Zero-One Design Center, which is located in Dongseung-dong in 
Daehangno was opened in March 2011 with the purpose of finding a solution for 
the high class manpower shortage in the game industry and training talented 
people for the industry.
-How is the major of the Game Training Institute and the 
course curriculum?
-The Game Training Institute separates a total of 
6 courses to train for practical business. Courses such as game projects, 
creating scenarios, game concept art, 3D game graphics & animation, game 
client programming, game server programming are offered and the program is run 
through participating practical business projects and stop experience through a 
cooperative relationship between famous businesses, both foreign and domestic. 
Especially, we conduct team game projects with a practical development system 
and then we provide a game training system, which supports the student’s 
foundation and pushes them ahead through the cooperation development obtained in 
these excellent team projects. 
-What about course credit, the professors, and locating 
jobs?
-To reinforce a methodical theory and get credits, if you 
complete 140 credits within a credit system, you would get the degree of 
Educational Science Technology Director. In the case of completing the graduate 
conditions of the Game Training Institute, you would get certification from 
Kookmin University’s president. Our professors consist of developers with 
practical experience and master or doctorate degree professors with studying 
abroad experience and who are experts or CEO’s in businesses connected with 
games. In addition, we have an employment team whose strategy is helping all 
graduate students finding the right job.
-What are the outcomes of the Game Training Institute this 
year?
-Game development studios such as Hea Wum, Aahi Soft, G3, Phni 
Studios, Jaribiwum, and Game,etc., which are run by freshmen, have developed: 
Hell Train, Elly Mental Runner, Running Rudolph, Penguin Chasing , Dogma Cell, 
Line Attack etc. Their homework is to spread their dreams by releasing 6 
puzzle-like games in one semester in Apple’s app store in America.
The best outcome for this year is that Jin Ki Kim (major in Game 
Programming ’11, Game Training Institute) was awarded the grand prize from Korea 
Indi Game and Game Idea Exhibition. He was praised for his excellent program 
“Line Attack”, which is almost perfect and is a great creation.
| “Korea Indi Game and Game Idea Exhibition” 
grand prize winner,  Q. Congratulations for the grand prize. I’m wondering 
about your game “Line Attack” and why you decided to submit it to the 
exhibition. 
 
 Q. In making “Line Attack”, what was the most important 
factor? | 

-What is the secret of getting results as soon as the 
school opened?
-The Game Training Institute got the first new 
students this year. Freshmen didn’t have any information about programming or 
conducting games, so what is the reason that they had unbelievable results in 
only the first semester? They trained students with the aim to cultivate game 
talent from morning to evening. Also, they had a ‘program room’ in the institute 
which was open from 9AM into the night. In the morning, the student training 
focuses only on course credit; in the afternoon, they receive practical training 
about producing games called ‘major reinforcement’, and in the evening, they are 
taught mostly with practicing.
Professor Jung Soo Park from the 
programming department said: “New students are so passionate even though I have 
to teach them how to type. Even during the vacation, I opened the classroom for 
students to do projects with me and many professors participated too. That’s why 
they upload 6 games in the Apple App Store in the first semester. To upload it 
on internal app store, we have to pass many processes so we decided to upload 
them on America’s store first then keep our eyes on the reaction.” Prof. Park 
said: “Normally other game institutes are run like normal universities so they 
can’t realize as many outcomes. Unlike them, we will have the aim to release 
apps each semester and when students graduate, they will have their own 
portfolio.”
The Game Training Institute which opened in this year had 
remarkable outcomes. I think student’s passion and love along with a great 
curriculum might be what makes those outcomes possible. While I see them, I 
think that lots of experience and other conditions are not that important. I 
think the most important thing may be the passion and will of the individual. 
Through this interview, I learned and felt many things that have helped me find 
passion for my work now. I hope students from the Game Training Institute would 
find even more passion for their work.